there is a bench out here. nobody modelled the bench.
i can see 4 meters now and i already regret it
OPTIONS · DISPLAY
24 FPS · PAL
$LOWINU

LOWINU

The lowest-spec dog ever created.
They started rendering him from the head down.RAM ran out after two legs.No body. No updates. No roadmap.Still runs.
lowinu standing in the fog, waiting for a second pass that never shipped
214 POLYGONSDRAW DISTANCE 2 MTEXTURE FILTER OFF24 FPS
▲ COLLECT MY POLYGONS · 0/20
POKE THE DOG

DISPLAY SETTINGStry to make him look better. the sliders have opinions.

QUALITYLOW
RENDER DISTANCE2 m
TEXTURE FILTEROFF
FOGON
SHADOWSNONE
SOUNDON
VOLUME40
everything here is already as low as it goes.
VRAM 4 MB · POLY 214 · LOD 1
$LOWINU
CAsoon
BUY X CHART

LEVEL OF DETAILdrag the slider. he gets worse. he stays exactly as confident.

LOD 0 · 424×760
012345
TRIANGLES 214
TEXTURE 64px
VISIBLE FROM 2m

WHO IS HEread at low resolution, like everything else here

i was supposed to get a second pass. the artist went to lunch somewhere around 1998 and the build shipped without him, so everything you are looking at right now is the placeholder that was never meant to leave the office.

my draw distance is two meters. past that there is fog, and inside the fog there is nothing that i am responsible for. this arrangement has kept me calmer than most animals of my size.

i have 214 triangles in total and six of them went into the eyes. the eyes were the priority, the eyes are still the priority, and i will defend that budget decision to anyone who brings it up.

people keep asking when the update arrives. the disc is sealed, the studio is gone, the source files are on a drive nobody can find — and i am, frankly, completely fine with the way this turned out.

RULE 01 · STAY ON LOW

high settings are for dogs with something to hide behind their textures. i have nothing to hide, because out there past the second meter there is nothing built to hide behind.

RULE 02 · DON'T LOOK PAST THE FOG

the fog is not keeping a secret from you. the fog is politely covering the part of the world where the level designer stopped working, and it has been doing that job beautifully since launch day.

RULE 03 · THE EYES STAY

you can take my shadows, my mipmaps, my second row of teeth and both of my ears if the frame budget demands it. the eyes are load-bearing and the eyes are not negotiable.

RULE 04 · NEVER REQUEST THE UPDATE

every time somebody drags the quality slider upward i lose a hind leg for roughly four seconds and the floor turns into a texture from a different game. i would genuinely rather you didn't.

SYSTEM REQUIREMENTSMINIMUMRECOMMENDED
OSwhatever you already havewhatever you already have
GPUnot foundstill not found
VRAM4 MB4 MB, but warmer
POLYGONS214214
TEXTURES64×64, applied once, in 1998same one, slightly faded
DRAW DISTANCE2 meters2 meters (do not adjust)
FRAMERATE24 on a good day24 on a good day
TICKER$LOWINU$LOWINU, there is only the one

DRAW DISTANCE CAMtwo channels. one of them is fog.

lowinu on camera, standing exactly two meters from the lens, which is as far as he goes
CH 01 · LIVE · 2.0 m
OUT OF RANGE
CH +
CH 01 — he is standing right there, at the edge of what exists

SNEAK PEEKsame dog, fewer and fewer pixels, identical expression

POLYGONS COLLECTED 0/20RANK: FLAT

LOWINU HAS STOPPED RESPONDING

a fatal exception 0E has occurred at HIGH:SETTINGS. the dog was rendered at a level of detail he was never built for.

* the extra polygons have been returned to the fog.

* the eyes survived. the eyes always survive.

* press anything to continue at LOW.

PRESS ANY KEY